Why YouTube Is Turning to Shorts for Social Commerce

Why YouTube Is Turning to Shorts for Social Commerce

YouTube

Short-form video is an important battleground for brands and consumers right now. TikTok really changed the game for video content creation by inspiring millions of people to create TikTok videos that typically last anywhere from 10 seconds to 60 seconds. Since then, a host of imitators have appeared, including Meta’s Reels on Facebook and Instagram; and YouTube Shorts.

Many businesses have quickly cracked the code for creating short-form video, and everyday users continue to up the ante, too, which has accelerated the rise of the creator economy, or everyday creators who monetize their content with the help of the host app.

Short-form video is also rapidly evolving as a format for creating ads, free content, and shoppable experiences. The latest example: YouTube Shorts is expanding shopping features.

What Is YouTube Shorts?

Shorts is a feature available to YouTube users. With Shorts, people can quickly and easily create short videos of up to 15 seconds, similar to how TikTok and Instagram Reels are used. The videos are created on mobile devices and viewed, in portrait orientation, on mobile devices. And once a person opens one Short, they get access to tons more of them (again, think TikTok or Reels playing one after another.) According to Google, YouTube Shorts now averages over 30 billion daily views (four times as many as a year ago).

It did not take long for businesses to get involved with Shorts. As we have blogged, brands everywhere are connecting with the vast YouTube audience with organic content and advertising.

For instance, Kitchen and home marketplace Food52 is posting Shorts that offer sneak peeks at its longer-form content on the traditional version of YouTube, as well as repurposing some recipe videos. Drupely’s olive-oil brand Graza says it is creating user engagement by posting how-to cooking and recipe content. According to Graza, videos focused solely on Graza products do better on TikTok than on Shorts.

Social Commerce on Shorts

If YouTube has its way, more brands will be using Shorts to sell things to people. New shopping features are being tested by YouTube in order to accelerate social commerce on YouTube. The new shopping features allow users to purchase products as they scroll through Shorts.

In the United States, eligible creators can tag products from their own stores. Viewers in the United States, India, Brazil, Canada and Australia can see the tags and shop through the Shorts. (The plan is to expand tagging for more creators and countries.)

YouTube is also experimenting with an affiliate program in the United States. This makes it possible for creators to earn commissions through purchases of recommended products in their Shorts and regular videos. YouTube says that this test is in early days. The program will be expanded in 2023.

This is just the latest in many efforts by YouTube to inject social shopping into the user experience. For instance, YouTube launched shoppable ads and the ability to shop directly from livestreams hosted by creators. YouTube has good reason to make it easier to buy and sell products on Shorts. Shorts has topped 1.5 billion monthly users. According to gen.video, YouTube ranks third overall in terms of where consumers do their product research before buying, only behind Amazon and Google directly.

YouTube Shorts is in a race with Instagram and TikTok to win attention from shoppers. Both apps have a head start on Shorts, and TikTok is testing TikTok Shop in the United States. TikTok Shop allows users to buy products directly through the app. All of them are trying to get a slice of the social shopping pie: social commerce is expected to be a $2 trillion market by 2025.

Brands are already figuring out how to sell products via Shorts. Glossier sold products through Shorts in June by creating a challenge for users to try. Glossier gave about a hundred influencers a new pencil eyeliner and encouraged them to create Shorts videos with the hashtag #WrittenInGlossier in the caption. People who tapped the hashtag were brought to the Glossier website. There, they could buy the eyeliner and were asked to recreate a look as part of the challenge. Any Shorts video that included the hashtag was shoppable.

2023 will likely be a year for more shopping features to proliferate on video platforms, with Shorts, TikTok, and Instagram duking it out for consumers’ attention amid a recessionary economy. Who will win? We’ll report progress here.

Contact True Interactive

We deliver results for clients across all ad formats, including video and mobile. To learn how we can help you, contact us.

Why Google Is Bullish about Winning Its Fight with TikTok

How Brands Are Using YouTube Shorts

Why Google Brought Advertising to YouTube Shorts

Why YouTube Shorts Matters to Brands

Why Google Is Bullish About Winning Its Fight with TikTok

Why Google Is Bullish About Winning Its Fight with TikTok

Google YouTube

Alphabet, Google’s parent, announced third-quarter earnings that fell short of expectations. Normally an earnings miss is cause for concern especially during recessionary times. But the company sounded upbeat. In fact, Alphabet believes it’s making the right investments for long-term growth, including one crucial YouTube feature.

The Numbers

First, let’s take a look at the numbers. For the third quarter, Alphabet reported:

  • Revenue: $69.09 billion vs. $70.58 billion expected, according to Refinitiv estimates.
  • Google advertising revenue: $54.48 billion, up 2.5 percent year over year but down 3 percent between the second and third quarters. (By contrast, Google’s ad revenue jumped 43.2 percent between the second and third quarters of 2021.)
  • YouTube advertising revenue: $7.07 billion vs $7.42 billion expected, according to StreetAccount estimates.

The decline in ad revenue for YouTube is most bothersome for Google, especially because YouTube rival TikTok continues to pick up steam. Advertisers are finding something better on TikTok: younger, highly engaged audiences who prefer TikTok’s short-form video content.

According to Statista, TikTok generated $4.0 billion in advertising revenue in 2021, a figure that is expected to double by 2024 and triple by 2026.Digiday reported just a few days ago that ad agencies are shifting content creation from Instagram and YouTube to TikTok. In April, Insider Intelligence predicted that TikTok’s ad revenue will grow 184% to nearly $6 billion in 2023 (that amount tops Twitter and Snap combined). Meanwhile, Insider Intelligence says that Influencer-marketing spend on TikTok will overtake YouTube in 2024.

YouTube Is Fighting Back

But Alphabet CEO Sundar Pichai says he is confident that Google will turn things around. One reason: the company has developed an answer to TikTok.

YouTube recently launched Shorts, which is YouTube’s version of short-form TikTok videos. Shorts is basically a TikTok copycat. Using the YouTube app, people can quickly and easily create short videos of up to 15 seconds. The videos are created on mobile devices and viewed, in portrait orientation, on mobile devices. And once you open one short, you essentially access the motherlode in that videos start playing one after the other. Just swipe vertically to get from one to the next.

According to YouTube, more than 1.5 billion people use Shorts – impressive numbers that actually surpass TikTok’s user base. As a result, more brands are creating campaigns on Shorts. It’s early days for Shorts and brands, but Shorts has two big advantages over TikTok:

  • Integration with YouTube, which has 2.6 billion active users. This is important because YouTube can promote Shorts to the built-in user base, and brands can connect Shorts content to their already established YouTube presence.
  • A creator monetization program that is more favorable than TikTok’s. YouTube recently announced Shorts will soon be eligible for monetization, and creators will keep 45 percent of the revenue generated from viewership. Having more savvy and popular creators on Shorts will generate more ad revenue for YouTube – and likely attract more brands.

Shorts is a fledgling operation. It only recently launched an ad program. But in an earnings call with investors, Pichai voiced optimism that the company’s investment into Shorts will pay off. He reiterated YouTube’s commitment to Shorts monetization, challenging TikTok directly, and attracting creators to the platform.

He has one other reason to feel upbeat. TikTok continues to grapple with a recurring and very ugly issue about its possible threat to national security related to accusations of privacy breaches — an issue that flared up in 2020 and is making headlines again. Who knows how that is going to turn out?

The best course of action for YouTube is the one that the company has chosen already: answering TikTok as it has done and capitalizing on its built-in user base. This will take time, and investors are impatient, especially during a down economy. But Alphabet has the cash to ride out the down times and continue to make YouTube more appealing to advertisers and creators.

Contact True Interactive

We deliver results for clients across all ad formats, including video and mobile. To learn how we can help you, contact us.

Advertising in the Metaverse

Advertising in the Metaverse

metaverse

What will advertising in the metaverse look like? Gaming platform Roblox platform recently provided an answer by previewing a new advertising format, Immersive Ads. Immersive Ads make it possible for businesses to build 3D portals, where players of games on Roblox can be transported to customized virtual words. Because Roblox is considered to be one of the platforms shaping the future of the metaverse, Immersive Ads are significant and worthy of closer attention.

A Refresher: What Is the Metaverse?

The metaverse refers to an interconnected digital world where people and businesses exist through avatars. In the metaverse, avatars do everything from attend business meetings to buy goods and services using digital currencies. The term was coined decades ago in Neal Stephenson’s 1992 science-fiction novel Snow Crash. Aspects of the metaverse are here already. In fact, Linden Lab launched an early version of the metaverse in 2003, Second Life, which was too far ahead of its time to gain a widespread breakthrough. But gaming platforms such as Fortnite and Roblox, where people hang out via avatars, are metaverse environments, and they have become enormously popular – they’re just not connected yet. And businesses have quickly set up shop on the metaverse. In Roblox’s virtual world, for example, a digital-only Gucci bag sold for more money than the bag would have netted in the physical world. And Walmart recently launched a metaverse environment in Roblox to sell toys to kids.

What Did Roblox Announce?

Businesses are still in the early stages of actually advertising inside the metaverse, but Roblox gave a strong glimpse at how ads will work. At the Roblox Developers Conference (RDC), the company previewed Immersive Ads, which will be launched in 2023. According to Roblox, this is an innovative 3D advertising experience that will be clearly labeled as such and will be native to the platform. Brands and developers will be able to build new ad experiences on Roblox, including portals that can seamlessly transport users back and forth between experiences. This will create new opportunities for developers to generate revenue and enable brands to reach their communities more effectively.

The video below shows how Immersive Ads will work. In the video, a Roblox character approaches a 3D portal to Vans World, which is a  virtual skatepark that Vans launched in 2021. The portal is adorned with Roblox Vans World posters. A video previewing the experience and bearing a “Sponsored” disclosure plays on a screen overhead. An avatar steps through the portal where it is transported to a branded space.

 

The experience is really not that different from how brands advertise on gaming sites, with digital signage adorning metaverse living spaces just as signs and posters do in the physical world.

According to Richard Sim, senior product director for monetization at Roblox, “If you have a bus stop or like the side of a building, you can apply that image ad to the side of the building, and it’ll just render the right creative to the right user at the right time.”

Walmart Offers New Possibilities

The opportunities for brands can become very targeted as in the above example or more immersive, which is what the new Walmart metaverse experiences promise.

Walmart’s immersive experiences – Walmart Land and Universe of Play – are virtual playgrounds where Walmart will be able to advertise toys to families. Inside Walmart Land and Universe of Play, a variety of minigames and experiences await, including a Ferris wheel, interactive piano walkway, and DJ booth. These experiences connect people (their avatars, actually) with different brands. A virtual dressing room lets you spend coins collected in Walmart Land to adorn your avatar with Skullcandy headphones or a Fitbit fitness tracker. In Universe of Play you can race Razor scooters round a track or hang out with PAW Patrol characters.

Technically there is no advertising yet in Walmart Land and Universe of Play although it’s possible for avatars to buy merchandise via tokens earned through various games. But it’s hard to imagine Walmart not capitalizing on advertising opportunities through Walmart’s fast growing advertising arm, Walmart Connect. Stay tuned!

Lessons for Brands

  • Immersive Ads show how brands can advertise and how Roblox will grow as a platform. Roblox will earn money by charging brands to create Immersive Ads, while businesses such as Vans will advertise and sell virtual goods (many brands are doing the latter already). The ads on Roblox may not be as immersive as many might expect, but Roblox is likely trying to avoid spamming its gaming community.
  • Businesses should always remember their audiences before diving into advertising on the metaverse. How attuned is your audience to immersive worlds such as the metaverse? Is marketing and advertising in the metaverse a good fit for them? Currently, the biggest audience for the metaverse skews young: Gen Zers who have grown up gaming and for whom the intricacies of a virtual world are already familiar. But some brands are addressing this divide by reaching out directly to an older cohort. Roblox, for example, has developed features to appeal to older users. And so, the attendant question to ask yourself is: do you have the energy and resources to think outside the box and woo your audience, no matter what generation they inhabit?
  • Assess your appetite for experimentation. This is a brave new world that’s constantly changing. How comfortable are you with that dynamic?
  • Learn from businesses that have been getting involved in advertising and marketing in immersive gaming worlds, which are, as noted, extremely popular in the metaverse. A really good example consists of brands that have been embracing in-game ads, as we blogged here.

Contact True Interactive

True Interactive knows how to make online advertising deliver measurable results on all platforms and apps. To learn how we can help you, contact us. Learn more about our services here.

How Brands Are Using YouTube Shorts

How Brands Are Using YouTube Shorts

YouTube

The rise of TikTok is one of the most phenomenal stories in the digital world. Since launching globally in 2018 through a merger with Musical.ly, TikTok has become a multi-billion-dollar advertising machine. TikTok has more than 1 billion members, has surpassed Snapchat to become the most popular app with teens, and is on course to earn more than $11 billion in ad revenue in 2022.

TikTok has succeeded by becoming the preferred app for short-form videos. Although users can post videos that are as lengthy as 10 minutes, the ideal TikTok video is about 30 seconds long. Some of the most popular TikTok videos of all time, racking up billions of views, are blink-and-you’ll-miss-them short.  As a result of TikTok’s popularity, brands are spending more money advertising on the app, which is a threat to more established apps such as YouTube and Instagram.

Because of TikTok’s popularity, YouTube and Instagram have responded in kind by launching short-form video features. For example, in 2021, YouTube rolled out Shorts globally after a more limited launch in India in 2020. Although YouTube Shorts is not yet a source of meaningful advertising revenue for YouTube, it is gaining traction with brands.

What Is the YouTube Shorts Feature?

Shorts is basically a TikTok copycat. Using the YouTube app, people can quickly and easily create short videos of up to 15 seconds. The videos are created on mobile devices and viewed, in portrait orientation, on mobile devices. And once you open one short, you essentially access the motherlode in that videos start playing one after the other. Just swipe vertically to get from one to the next.

Shorts, much like TikTok, provides editing tools you can use to flex creative muscle. Users can string clips together, adjust playback speed, and add music and text. And as YouTube has blogged, creators can play off of existing content: “[Y]ou can give your own creative spin on the content you love to watch on YouTube and help find it a new audience—whether it’s reacting to your favorite jokes, trying your hand at a creator’s latest recipe, or re-enacting comedic skits.” (Notably, creators are in control of their material; they can opt out of having their long-form videos remixed in this way.)

According to YouTube, more than 1.5 billion people use Shorts – impressive numbers that actually surpass TikTok’s user base. It was only a matter of time before YouTube made it possible for brands to get involved creating their own Shorts. And they are.

How Are Brands Using YouTube Shorts?

As reported in The Wall Street Journal, brands are increasingly experimenting with ways to engage with users on Shorts. For example:

  • Kitchen and home marketplace Food52 is posting Shorts that offer sneak peeks at its longer-form content on the traditional version of YouTube, as well as repurposing some recipe videos.
  • Drupely’s olive-oil brand Graza says it is creating user engagement by posting how-to cooking and recipe content. According to Graza, videos focused solely on Graza products do better on TikTok than on Shorts.
  • Glossier sold products through Shorts in June by creating a challenge for users to try. Glossier gave about a hundred influencers a new pencil eyeliner and encouraged them to create Shorts videos with the hashtag #WrittenInGlossier in the caption. People who tapped the hashtag were brought to the Glossier website. There, they could buy the eyeliner and were asked to recreate a look as part of the challenge. Any Shorts video that included the hashtag was shoppable.
  • Danessa Myricks Beauty used a short to promote its launch in Sephora. The Short built excitement for the launch by featuring the sending off a package of its product to be sent to Sephora stores.
  • NBC’s The Voice relied on Shorts to feature hosts for its most recent season. The ad included a banner at the end with clear directions for viewers on when and where to watch the show.

This is all encouraging for Shorts, but the feature is not yet a revenue generator, and YouTube is under pressure to staunch the flow of ad dollars to TikTok. On top of that, Instagram is turning up the heat with its own TikTok challenger, Reels.

Even so, YouTube is striking a note of optimism.

Philipp Schindler, senior vice president and chief business officer at Google, said during second-quarter earnings call in July. “…[E]arly results in Shorts monetization are also encouraging, and we’re excited about the opportunities here.”

It’s early days for Shorts and brands. Meanwhile, Shorts has one big advantage over TikTok: integration with YouTube, which has 2.6 billion active users. This is important because YouTube can promote Shorts to the built-in user base, and brands can connect Shorts content to their already established YouTube presence.

What Brands Should Do

  • Know your audience. YouTube appeals to the 15-25-year-old demographic. It is also very popular among 26-35-year-olds. TikTok skews younger: it is most attractive to 16-24 year-olds.
  • Be ready to capitalize on Shorts ad formats when they become available widely. For instance, brands will be able to connect their product feeds to their campaigns and make video ads on YouTube Shorts more shoppable.
  • Understand how to integrate Shorts ad formats into a broader YouTube advertising strategy that includes skippable video ads, bumper ads, overlay ads, and others.

Contact True Interactive

We deliver results for clients across all ad formats, including video and mobile. To learn how we can help you, contact us.

Why In-Game Ads Are Taking Off

Why In-Game Ads Are Taking Off

Gaming

eMarketer recently forecast that U.S. mobile gaming ad revenues will reach $6.26 billion in 2022, up a muscular 14.0 percent from $5.49 billion in 2021. And that’s not all: robust double-digit growth is predicted to continue through 2024. What does this news mean to brands?

What eMarketer Reported

According to eMarketer, the pandemic has given mobile gaming a boost. The most popular device for gaming appears to be smartphones — good news for advertisers, as casual smartphone gamers may not feel the need to pay for ad-free platforms. Media companies have certainly taken note of the inherent opportunities in this arena: consider Netflix, which acquired mobile game studio Next Games and mobile game developer Boss Fight Entertainment. Significantly, the gaming trend appears to be staying strong: eMarketer projects that mobile gaming is poised to reach $7.87 billion in ad revenues in 2024. That’s a total of 2.5 percent of all digital ad spend. Long story short: gaming isn’t going anywhere, and marketers stand to benefit.

The Netflix Effect

It’s likely that Netflix’s deep dive into gaming will boost the in-game advertising market over the next few years. The company also stands to draft a blueprint as to how gaming can revitalize a stagnant, even suffering, brand. Netflix, under tremendous pressure to boost its revenues after reporting a disappointing first quarter of 2022, has plenty of motivation — it lost 200,000 subscribers in the first three months of this year, with a forecasted further loss of 2 million subscribers.

But gaming could help the subscription streaming service find its groove again. As reported by the Washington Post, Netflix plans to make 50 games available before year’s end, some of which may be tied in to shows. The company is hardly starting from scratch, having already dipped a toe into gaming waters by licensing intellectual property or adapting already popular games. But now it’s clear that Netflix will be leaning even harder into gaming—and all the opportunities that will subsequently come their way.

Handle with Care

As exciting as those opportunities may be, it’s important for advertisers to proceed with caution when it comes to in-game ads. As eMarketer notes, gamers are anxious about ads possibly interrupting their play. What format the ads take is part of the issue: while in-game billboards in racing or open-world games may be unobtrusive, the prospect of ads served up between game matches or, even worse, obscuring the screen mid-match, have consumers worriedly gnashing their teeth. To be fair, ads have been part of the gaming experience since gaming first became a thing. But as eMarketer points out, “ads still aren’t baked into the medium the way they are for TV, and advertisers should be mindful of players’ wishes for a non-disruptive experience.”

What Advertisers Should Do

 So, what is the best way for brands to capitalize on the gaming phenom? We recommend that you:

  • Know your audience. Gamers are a diverse bunch. Know their habits, know their passion points. Above all, understand what games your target audience enjoys. You’ll find moms playing games like Home Sheep Home, while 18-to-24-year-olds reliably gravitate to Fortnite. Understand the trends, and who’s where, before attempting to advertise on a gaming platform.
  • Know gaming. Make sure you understand the medium. Furthermore, really understand the game itself. It’s not enough that a game is popular—or even popular with your chosen demographic. Is it a good match for your brand? A game like Doom, well liked if admittedly violent, may or may not be consistent with the messaging your brand hopes to impart.
  • Know your limits—and the limits of your audience. Returning to the point made above about proceeding with caution: make sure that your ads aren’t ruining the gaming experience for your potential customers. Respecting the integrity of a game represents a win/win for gamers and marketers alike.

Contact True Interactive

Eager to learn more about the opportunities gaming—and in-game ads—can afford your brand? Contact us. We can help.

What Does Meta’s Big Move with Horizon Worlds Mean to Brands?

What Does Meta’s Big Move with Horizon Worlds Mean to Brands?

Meta

Meta, the parent company of Facebook and Instagram, has announced that the company will help individual creators generate income in Meta’s Horizon Worlds platform. This is a significant sign that the so-called metaverse will open up ways for people to monetize the metaverse as it takes shape.

What Is the Metaverse?

The metaverse is a shared virtual world where people can work, play, and live through digital twins, or avatars. Aspects of the metaverse are here already: every time we use a digital currency, every time we hang out on Fortnite or Roblox (gaming is currently a big slice of the metaverse), we’re engaging with parts of the metaverse. They’re just not connected seamlessly yet.

Businesses such as Meta aren’t waiting for all the details to get sorted, though: they are staking a claim to this nascent world by building their own virtual worlds.

What Is Horizon Worlds?

So, what exactly is Meta trotting out? Horizon Worlds (formerly Facebook Horizon) is a free virtual reality, online video game that allows people to build and explore virtual worlds on the metaverse. In short, Horizon Worlds is one potential access point into the metaverse via a gaming platform.

Meta first published the game on its virtual reality Oculus VR headsets in the United States and Canada on December 9, 2021. This approach meant that the audience for Horizon World was necessarily limited to people who could afford a virtual reality headset (specifically, Oculus VR). But Meta is now making Horizon Worlds available even if users do not have virtual reality headsets.

What Did Meta Announce about Horizon Worlds?

Mark Zuckerberg said Meta is testing new tools that allow creators to expand their reach—and create some lucrative opportunities—within the worlds they build on Horizon Worlds. In a video, he said, “The ability to sell virtual items and access to things inside the worlds is a new part of [the] e-commerce equation overall. We’re starting rolling this out with just a handful of creators and we’ll see how it goes but I imagine that over time we’ll get to roll it out more and more.”

If there’s anything Meta wants you to take away from this development, that would be:

  • Meta is testing a way for creators to sell virtual items and experiences within their worlds.
  • Meta is also testing a Horizon Worlds Creator Bonus program.

While Meta is currently working with a handful of creators to get feedback on this initiative, the long-term plan is to create an environment in which creators can earn a living in a world of digital goods, services, and experiences. The overall vision is that the metaverse will crack possibilities for entrepreneurs—wide open. And it’s not a matter of creators being thrown into this world without a safety net or guide: a $10 million Horizon Creators Fund, announced last October, is meant to provide resources to Horizon Worlds creators.

The opportunities are certainly compelling: Meta is rolling out a test with a few creators that facilitates the selling of virtual items within their worlds. This might manifest as attachable accessories entrepreneurs create for a fashion world, say, or paid access to a new part of a creator’s world.

Meanwhile, the Horizon Worlds Creator Bonus program, meant for participants in the United States, offers bonuses in the form of goal-oriented monthly programs that reward creators with a pay-out at month’s end. The bonuses honor progress made towards the creator’s goals, and are not subject to fees (read: creators will be paid in full). While rewards may evolve, creators are currently rewarded (in the limited test) for building worlds that attract the “most time spent.”

What Does All This Mean?

This is how we read this news:

  • Horizon Worlds is yet another sign that the metaverse is getting bigger with extraordinary speed. For confirmation, one need look no further than JP Morgan, which says the metaverse is a “trillion dollar industry” in which it acknowledges “explosive interest.” They aren’t just talking the talk: the investment bank has opened a lounge in the blockchain-based virtual world Decentraland. The Onyx lounge, named for JP Morgan’s Onyx blockchain unit, includes a roaming tiger that greets visitors and a portrait of CEO Jamie Dimon, not to mention a suite of Ethereum-based services. JP Morgan’s claim to fame? That it is the first major lender to enter the metaverse.
  • It’s also an example of how businesses are empowering the so-called creator economy, a class of businesses comprising millions of independent content creators and influencers. We’re hearing about creators more partly because apps like TikTok have granted them more power and more influence.

But the creator economy stands to become even more powerful. That’s because collaboration networks are proliferating, networks that give creators an all-in-one platform to create communities and build influence. In addition, gaming sites such as Roblox and Twitch offer creators opportunities to monetize their work with potential brand partnerships, even as crypto currency sites like Rally.io empower creators to mint their own currency.

It’s a rich vein to mine, and big social networks such as Meta are responding by making themselves more attractive to creators (that brings us back to the news about Horizon Worlds and the resources Meta is making available). Going forward, more businesses will tap into niche networks to partner with emerging creators who are lesser-known but possess tremendous street cred. Will big-name partnerships with stars still thrive? Sure, but the social media icons are going to need to make room for the new kids in town.

What Brands Should Do

What does this mean for your brand? As you consider the opportunities inherent in the metaverse, we recommend that you:

  • Remember your audience. Do they care about the immersive worlds that the metaverse makes possible? That is, will marketing and advertising in the metaverse even matter to them—much less reach them? The biggest audience for the metaverse currently skews young, although some brands are making a concerted effort to reach out to older consumers. Ask yourself who your audience is, and if you have the resources and energy to reach out to them if their engagement with the metaverse represents a tougher sell.
  • Reflect on your appetite for experimentation. This is a new frontier that is already evolving. Are you ready to pivot—and pivot again—as conditions change?
  • Learn from businesses that have already found their marketing access point in immersive gaming worlds, which are, as noted, a popular segment of the metaverse.

Contact True Interactive

Want to learn more about the metaverse? Eager to dip a toe but looking for some guidance? Contact us. We can help you map a way in this new world.

How Brands Are Winning March Madness

How Brands Are Winning March Madness

Advertising

March Madness means great basketball. It also means creative brand activations. And this year, perhaps inspired by the returning energy of in-person fans (because of Covid, fans hadn’t been present at the games since 2019), the campaigns seem more innovative than ever. The slate of advertisers is certainly robust: “We’ve written more revenue in this tournament than we ever have before, record-setting revenues for this year,” notes Jon Bogusz, the executive vice president of CBS sports sales and marketing. Let’s take a closer look at what brands are doing for this event—and what that means for you.

Gaming Online

Video game streaming platform Twitch is embracing March Madness with two new brand activations. /TwitchSports, Twitch’s sports streaming service, has revived two shows—“Let’s Go! College Hoops” and “SuperFan FaceOff”—with sponsorships by Wendy’s and Philips Norelco. It’s a win-win (no pun intended!) for both the brands and the platform: the brands help Twitch expand its reach and popularity in the sports community, even as the brands benefit from /TwitchSports’s huge viewership. “With hours watched of sports content on Twitch growing in the triple-digit percentages last year, we’re thrilled to open up some of our original content on /TwitchSports to both returning and new advertisers on Twitch,” notes Sarah Iooss, head of sales for the Americas at Twitch. As Iooss explains it, /TwitchSports gives brands exposure to sports fans in the powerful Millennial and Gen Z demographics.

The campaigns capitalize on the power inherent in the Twitch platform. Philips Norelco, which is sponsoring “SuperFan FaceOff,” makes use of Twitch’s integrated chat feature. Meanwhile, Wendy’s returns to Twitch to feature a segment of “SuperFan FaceOff” in which hosts call out their fave daily menu items from the fast-food chain. Branding from both sponsors will appear on the Twitch platform and livestreams.

Gaming in Person

Wendy’s has also pursued an in-person activation at the Entertainment Capital of the World. Partnering with Adult Swim’s “Rick and Morty” animated series, the chain participated in “Morty’s Mayhem,” an immersive LED experience housed at Resorts World Las Vegas. Running from March 17 through 20, “Morty’s Mayhem” featured games, an area to watch the basketball tournaments, swag from both sponsors, and the not-to-be-missed Pickle Rick Frosty, a salty take on Wendy’s Frosty graced with dried pickle garnish. The Pickle Rick confection was offered for free; Wendy’s also got the chance to promote treats such as the new Hot Honey Chicken Biscuit. As Tricia Melton, chief marketing officer for Warner Bros. Kids, Young Adults and Classics, notes, “It’s a perfect trifecta. You’ve got Vegas, you’ve got college basketball at its apex and you’ve got this ‘Rick and Morty’ partnership with Wendy’s that brings this other whole layer of surprise and silliness and fan experience altogether.”

A New Look — and New Products

For Coldwell Banker, the basketball tournament represents an opportunity to unveil not only a new website but three new tools: CB Estimate, Move Meter, and the Seller’s Assurance Program. Called “Dream,” the campaign aired March 15 during March Madness, and leaned into the idea that Coldwell Banker can help make people’s dreams of home . . . come true. As the real estate franchise sees it, even our fondest dreams may require a jumpstart from data, and Coldwell Banker aims to help with its seller-focused tools.

They do address a need. As reported in MediaPost, almost half of American homeowners don’t know the current value of their home. The campaign also underlines the seismic changes that have taken place in brand outreach. As David Marine, CMO of Coldwell Banker Real Estate, says, “The pandemic changed some aspects of media with the surge in streaming, and the fact that early on some media outlets that we wouldn’t ordinarily focus on, like cable news, all of a sudden became really efficient.”

Hitting the Road

Meanwhile, Nissan, an official partner of the NCAA March Madness basketball tournaments, has launched its “Road 2” campaign featuring mascots from 27 teams. The message? The path to the Final Fours can be . . . unpredictable. The campaign, which embraces media like TV as well as onsite activations at both the men’s and women’s tournaments, features eight new spots and incorporates new Nissan models like the all-electric Nissan Ariya crossover. And fans who complete both the men’s and women’s online bracket challenge, created in partnership with CBS Sports, may have a chance at winning some brand-new wheels in the form of the new Nissan Frontier.

Lessons Learned

What can we learn from the brands who have hitched their wagons to the March Madness star? Some takeaways as we see it:

  • Know your audience. Brands like Philips Norelco surely understand that a platform like Twitch is frequented by Gen Z and Millennials. By making themselves visible on Twitch, they are increasing exposure to these key demographics.
  • Don’t be afraid to have fun — and take some chances. Wendy’s pulled out the stops with a fun take on an old favorite. While we may not immediately associate pickles with a Frosty, Wendy’s made the leap, and it’s been a successful one: this isn’t the Pickle Rick’s first rodeo. It first debuted in Los Angeles in 2021.
  • Give your audience a little gift — and a lift. Free Pickle Ricks. Free tools like Coldwell Bank’s CB Estimate. Consumers the world over respond positively to getting something at no cost.
  • Don’t put all your eggs in one basket. Nissan’s “Road 2” campaign reaches out to consumers in different ways, from the television commercials to social and onsite activations.
  • Stay flexible — and informed. Coldwell Banker’s understanding of how the pandemic has shaped advertising helped them formulate a campaign that makes sense for how consumers connect with messaging in 2022.
  • Finally, think about what annual events might represent a good opportunity for your brand. Is there a connection to what you sell or do? Does the event draw the same audience you hope to woo?

Contact True Interactive

March Madness illustrates how brands can harness the power of popular events to reach a broad audience. Want to learn more? Contact us. We can help.